Category Archives: not-lore
The printing press changed the world; it enabled an increase in literacy,education and allowed copies of the manuscripts to maintain greater consistency. Enterprising individuals used the printing press to create tracts and begin publishing magazines and news papers a revolution in data … Continue reading
I’ve been away for awhile, partially from hype burnout, but mostly due to a Star Wars: The Old Republic induced coma.
SynCain and Ravious have some interesting points about the nature of dynamic events on their blogs. One of SynCain’s last statements reminded me about a concern I have with the Guild Wars Dos zoning system.
Many people have discussed the positives and negatives of the new guild system in Guild Wars 2 so I’ll avoid weighing in on whether I think it’s good or bad. Instead I plan to focus on specific uses that a multi-guild system … Continue reading
After many travel woes in Europe I am glad to be back in the US and able to present to you part 2 of 3 in my Guild Wars 2 Gamescom experience, thanks for waiting and enjoy. Gamescom 2011 was … Continue reading
I adjusted the sylvari relationships section to reflect some new info I found in an interview I read a few weeks back. I’ll update this post when I actually find the link
Hunter over at his insight laden blog, Will over at Distilled Willpower (new site btw) and Izari over at Talk Tyria have all recently speculated on the first half of the guild wars title, namely guilds. I could add my … Continue reading
As many fans of Guild Wars 2 know, today was the Sylvari re-reveal and let me say WOW! If you haven’t already go read the Anet Blog to get a first hand account of the Sylvari redesign. I was suprised … Continue reading
ShaunNox’s Mesmer analysis on Conjure Phantasm got me thinking about the mechanics of the Mesmer class in Guild Wars 2 (GW2). In Guild Wars the Original Series (GWTOS) the Mesmer achieved their goals several different ways. The core function of … Continue reading