Chapter 1 part 4 A Walk in the Woods

It was still dark when Vrabin’s eyes opened and he felt a trickle of sweat slide across his forehead. Beside him he heard Jessica breathing deeply in peaceful sleep. Wiping away his sweat Vrabin took a moment to collect himself. He thought back to the dream that had awoken him and tried to push the unease that accompanied it to the back of his mind. Dreams were all too common for him and Jessica sometimes joked that he took on her share of dreams as well. As usual the dream faded faster than his conscious mind could focus and soon all that remained were snippets of moments. Vrabin sighed quietly to himself. Continue reading

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The Multiverse of Guild Wars 2

The multiverse concept has shown up in many forms of media, from books, to comic books and TV shows. According to Wikipedia;

The multiverse (or meta-universe, metaverse) is the hypothetical set of multiple possible universes (including the historical universe we consistently experience) that together comprise everything that exists and can exist: the entirety of space, time, matter, and energy as well as the physical laws and constants that describe them. The term was coined in 1895 by the American philosopher and psychologist William James.[1] The various universes within the multiverse are sometimes called parallel universes.

With the server structure that Guild Wars 2 will be built around and Tri-World combat being a part of the lore it suggests that Guild Wars 2 will fully embrace the multiverse concept. Thinking about this gets the gears in my head turning as I imagine the different opportunities this system affords role-players.

On a small scale the multiverse concept can be used to create fun stories and characters such as an asura and their sylvari companion that travel from universe to universe having madcap adventures. Another archetype could be a like the planes-walkers from magic and DnD who are planar transients.

Another fun idea would take a great deal of time and effort and hopefully result in large scale role play. Two players roll characters on different servers who begin prophesying of an eventual conflict of the other server. As time passes demagogues from each server begin to speak out against the other and rally the troops for war. When the two sides eventually clash it will be with the ferocity of rivals rather than simply someone from the same bracket of servers.

There are many more ways to play the multiverse card in role-playing feel free to voice your ideas and opinions in the comments below.

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The Asura

I’ve was working on a role playing guide for the Asura, but I realized I was simply restating the mounds of information you can get by reading the Asura page at the GW2 main site so I abandoned the effort for now. After reading an excellent pair of posts, one by Ravious over at Kill Ten Rats and the other by BigCat72 at Talk Tyria I finally have some ideas about our diminutive friends that I want to voice.

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Corporate Guilds: the Sub-Guild Story

Many people have discussed the positives and negatives of the new guild system in Guild Wars 2 so I’ll avoid weighing in on whether I think it’s good or bad. Instead I plan to focus on specific uses that a multi-guild system can have, even for guilds that insist on loyalty to a single group. Follow along after the break for a bit of mechanics analysis and armchair development. Continue reading

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Vrabin Part 3 “Festival Night”

The large brightly lit green Gelta pulled the wagon onto was a bustle with activity. A large bonfire dominated the center and acolytes of the five gods worked quickly to erect a stage and seating nearby. The smell of baking confections and other edibles wafted through the air coming from the ovens of the vendor’s tents that rimmed the yard. Continue reading

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necromancy limited

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Pliffin Pluffin Ploffining

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